Give your software the ultimate visual and computational advantage.

When to Bring in the Big Guns

Call us if any of the following is you.

The Competitive Gap

  • Your core technology isn't scaling with modern hardware.

    Your core algorithms, based on decades-old research, aren't scaling on modern GPUs, or your workloads desperately need to be parallelized. When standard methods hit a wall, we invent and engineer novel, hardware-aware solutions tailored exactly to solve your unique bottlenecks.

  • You have cutting-edge research, but no product.

    You’ve developed cutting-edge research, algorithms, or geometry processing techniques, but you lack the engineering roadmap to turn that academic success into a robust, shippable software product.

  • Your team needs a permanent skill upgrade.

    You don't just want a temporary fix; your internal team needs direct, hands-on training in GPU programming and CPU optimization to maintain your competitive edge.

  • Competitors are out-rendering you.

    Your clients are migrating to rival tools because they offer faster rendering times, superior visual quality, and better interactivity.

Modernization and Tech Debt

  • You are trapped by expensive middleware.

    You are paying massive licensing fees for closed-source, aging renderers like HOOPS Visualize, and can't even fix critical issues yourself due to lack of source code access.

  • Your legacy codebase is a liability.

    You are stuck on outdated graphics or compute APIs and need to port to modern standards like Vulkan to stay relevant. You need a team that can modernize the engine while maintaining full backward compatibility so business continues as usual.

  • Your MVP is buckling under real-world usage.

    The prototype code that got you funded or through the early startup phase cannot handle production scale. You need to transition from a duct-taped proof-of-concept to an enterprise-grade foundation.

  • Graphics or GPU programming is distracting from your core business.

    You need a high-performance engine to power your startup's actual product, but trying to build and manage a specialized in-house gpu team is burning cash and focus.

Performance & Stability Walls

  • Your software chokes on large datasets.

    You’ve optimized everything you can, but your application still halts to a crawl when clients try to load complex, real-world scenes. This performance plateau is now blocking sales or user adoption.

  • Stability issues are damaging your reputation.

    Your software is constantly crashing under load or triggering GPU timeouts (TDRs) for your users. You are exhausted from applying hotfixes that don't address the root cause of the instability.

  • Your architecture assumes infinite compute power.

    You built around traditional Object-Oriented patterns and now need to pivot to Data-Oriented design to unchoke the CPU.

  • You need to hit strict framerates.

    Your application or game is dropping frames, and you need deep hardware-level optimization to maintain a seamless experience.

Who this is not for

  • You need general application or basic web development where GPU or rendering systems are not material.
  • You have isolated, small tasks with no clear business context or product relevance.
  • You are unwilling to refactor legacy code or address core architectural debt.

How we integrate with your team

Our Engineering Process

01

Technical Fit Call

A simple conversation to understand your needs.

02

Deep-Dive Diagnostic

We audit your codebase, profile the performance bottlenecks, and map the technical debt.

03

The Architecture Plan

We deliver a concrete roadmap and assign our specialized subject matter experts to tackle specific layers of your stack.

04

Execution & Knowledge Transfer

We don't just patch the code; we implement the solution, hit the performance targets, and upskill your internal team.

Proven Results

Applications in CADD

100x rendering performance improvement

GPU-driven rendering work for large civil engineering and point cloud datasets.

Ditt Officemakers

From CPU render farm to GPU-based system

Interior visualization workflows, GPU path tracing, denoising, and rendering infrastructure.

Standards, compilers, and open source

Public graphics engineering credibility

Public work across graphics standards, shader compilers, open source tooling, and conference talks.

Need to share this with your CTO or get budget approval?

Send them this brief summary of our value proposition, track record, and pricing.

Internal Pitch Draft
Email draft
Hey [Name], I’ve been looking into external help and found a highly specialized team in graphics and GPGPU programming called DevSH (devsh.eu). They aren't general contractors; they integrate directly with internal teams to architect custom renderers, path tracers, and simulations, as well as modernize graphics stacks and optimize both graphics and compute pipelines. They're known mostly for optimizing a CAD renderer by a factor of 100x after porting it to Vulkan, but you might also recognize them from their talks at Vulkanised and the Shading Languages Symposium, or their activity in the Graphics Programming Discord. They capture top-tier talent (PhDs, ex-IHV driver developers, AAA rendering architects) that is typically very hard to hire. You can see their past projects here: devsh.eu They also publish their rates openly here: https://www.devsh.eu/pricing.pdf I think it's worth booking a technical discovery call with them to see if they can help us out. Thoughts?

Tap into an expert team of graphics engineers and GPU programmers to solve your hardest challenges.