Discuss your project with Us

The Power of the Collective

When you partner with DevSH, you aren't just hiring isolated consultants. You gain the collective expertise of our entire team. Our engineers constantly share insights and experience, ensuring that every solution we deliver is battle-tested and a step above what isolated developers can achieve. Whether you bring on a single dedicated developer or a specialized task force, we constantly share knowledge, research, and invent new algorithms together.

Proven Track Record

We build long-term technical partnerships, stepping in to solve complex architectural challenges and rendering bottlenecks that require deep, highly specialized focus.

  • Long-Term R&D & Co-Development: Trusted by industry innovators including Imverse S.A., Ditt B.V., and Applications In CADD to architect and maintain critical rendering infrastructure.
  • Performance Appraisals & Outsourced R&D: Delivered comprehensive graphics performance diagnostics, providing actionable short-term performance wins and long-term architectural roadmaps for RELEX Solutions and Synera GmbH.

Driving the Industry Forward

We don't just use modern graphics APIs. We help shape the ecosystem. We are active contributors to the graphics programming community.

  • Open Source Contributions: You can find our GitHub profiles highly active within the Khronos ecosystem. Our direct contributions span the Vulkan and SPIR-V specifications, SPIR-V Tools, Vulkan Validation Layers, CMake, Mesa, and LLVM.
  • Compiler Hardening: We stress-test shader compilers to the absolute extreme, submitting hundreds of bug reports and test cases across the DirectX Shader Compiler, Slang, and the SPIR-V specification.
  • 8-Time Speakers: Vulkanised Conference (2023, 2024, 2026)
  • 2-Time Speakers: Shading Language Symposium
  • Platinum Sponsors: Vulkanised 2026

Our Technical Arsenal

We utilize a bleeding-edge, highly optimized stack to deliver scalable, cross-platform results.

  • Graphics & Compute APIs: Vulkan, DirectX 12, DirectX 11, CUDA, OpenCL, WebGPU, OpenGL (including ES & WebGL), NVN, SYCL.
  • Shading & Architecture: SPIR-V, HLSL 202x, Slang, GLSL and WGSL.
  • Build Systems: CMake, Conan, Python, SWIG, MCJIT, ORCJIT, Clang Customizations, LLVM Toolchains.
  • Infrastructure, CI/CD & Tooling: Docker, Jenkins, Kubernetes, Terraform, AWS, Proxmox, vGPUs, virGL, venus, virtIO, QEMU.
  • Delivering Web Experiences: WASM, Emscripten, TypeScript, .NET 7, Venus-Protocol, ChromeOS native APK development.
  • Delivering AR/XR/VR Experiences: OpenXR, HorizonOS development.
  • GPU Driver & Layer Development: Turnip, llvmpipe, virtIO, Venus, virGL, Zink, MoltenVK, KosmicKrisp.

Shared Boilerplate Incentive

When two or more of our clients use the same FOSS project and wish to extend it with the same features (e.g., SPIR-V Tools or the Nabla HLSL Standard Template Library), we facilitate cost-sharing. This results in massive 30-75% discounts on our billed hourly rates, significantly reducing your development overhead while advancing the core tools your project relies on.

⬅️a friendly froge➡️
build info